Tag: Strategy

Crab Woes – A Reflection on Worlds

Crab Woes – A Reflection on Worlds

A lot of information about the L5R LCG’s competitive scene emerged from the World Championships this past weekend in Minnesota. Among the most surprising revelations was the Crab Clan’s failure to perform at expected levels. Despite decent participation numbers, Crab struggled in the format, with only a single challenger limping to the final cut. Different reasons have been offered as to why Crab failed – from the trollish to the bewildered. After my own series of bruising defeats, I have been trying to analyze what went wrong, and why, and I have a few hypotheses.

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Who will win Worlds — Top of Clan Predictions

Who will win Worlds — Top of Clan Predictions

During our last Imperial Advisor podcast, the question was raised, who is going to win Worlds? The general consensus was that Crane is a serious contender, but I hedged my bets somewhat, suggesting that all clans apart from Unicorn had a shot. Let’s examine this a little more and have a look at some of the currently popular decks.

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The Single Box Environment

The Single Box Environment

The Core Box

With the arrival of the new Legend of the Five Rings game, people are looking forward to playing some games. At Gencon 2017, the first tournament will happen. There will be similar tournaments at release across the world. To make sure enough product is available, these tournaments are going to use smaller deck sizes of 30/30 and only 1 core deck box. So with that in mind, let’s have a look to see what sort of environment this will result in.

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Sample 1 Core Decks

Sample 1 Core Decks

Single core set decks are relatively basic when it comes down to it. There are a limited number of cards available for the dynasty deck. The conflict deck is heavily influenced by the traits that are in the dynasty side. To an extent, there is an optimal list for each clan (even if we can’t yet see it) and after that, it is just a matter of perfect play and getting lucky with the draw. Although not required, I’ve used the current role for each plan when putting together these decklists.

Updated post Gencon and L5R Honored.

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Understanding the Provinces

Understanding the Provinces

There are a total of 17 provinces in the game. One for each clan, and 2 neutral provinces for each elemental ring. Each game you are going to be attacking into these provinces, hopefully seeing the fourth province of your opponent as you finally crush their stronghold. Normally, your opponent will have one of each element. If your opponent is using one of the seeker roles, you can expect them to have two of that particular province. Understanding the provinces your opponent might have helps you prepare for what they do have.

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Clan Focus – The Scorpion

Clan Focus – The Scorpion

At the dawn of the Empire, Bayushi, the Scorpion Clan founder, pledged to be the villian for the Emperor. Those acts the honorable Samurai cannot imagine, the Scorpion will. Where the honorable Samurai cannot go, the Scorpion are there. They work in the shadows and deal with the criminal’s of Rokugan, not out of self-interest or weakness, but out of loyalty. The Scorpion know there are certain things that need to be done that are distasteful to other Samurai. They sacrifice their own honor, so they can know of threats to the Empire before anyone else and they can deal with those threats with a subtle blade.

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Clan Focus – The Unicorn

Clan Focus – The Unicorn

The Unicorn are the wanderers and explorers of the Empire. Their mandate from Hantei, was to explore outside of Rokugan, and bring what they learned back to enrich the empire. One of those new ways, is the name magic of Meishōdō which is causing some concern and is the focus of the first storyline tournament. They are the first to have war horses, bred for battle, and devestating on the charge. Rokugani horses up until now, are essentially ponys, and are not used in battle. This is reflected in the game with the host of Cavalry characters that the Unicorn clan have.

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Clan Focus – The Neutral Cards

Clan Focus – The Neutral Cards

Ronin by Jason Engel

Unlike the Clan specific cards, the neutral cards have been slowly drip-fed to us one or two at a time. Understanding the neutral cards is a vital part of succeeding in Legend of the Five Rings. Every deck will be playing at least a few and the first few tournaments will heavily dependent on them. Knowing the options, your opponent has at any particular time, allows you to prepare for all eventualities and estimate your chance of success.

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